Showing posts with label Learning Design. Show all posts
Showing posts with label Learning Design. Show all posts

Thursday, 30 March 2017

Keep your students active



We are fortunate in art and design. The nature of teaching and learning in the creative arts lends itself to active learning, in which students have the opportunity to participate actively in the classroom. While we do give the odd lecture, this tends to be only one of a range of teaching and learning approaches at our disposal.

But As Dr. Adam Longcroft points out in this SEDA blog post, it’s all too easy to retreat to the safety of the lecture. In particular, he argues, when we are pushed for time sometimes the least challenging option is to just lecture at our students.

But by focusing on active learning strategies, rather than active teaching strategies, our students will have a better learning experience. By focusing on what and how students want to learn, rather than on what we want to teach, our role shifts from teacher to facilitator and we enable students to become active participants in their learning.

Read the full article on the SEDA blog. And you might also like the following:

Sharon Cox’s HEA guide to Active Learning

Thursday, 26 February 2015

Time to apply



As somebody who creates and delivers a lot of training sessions, I'm used to putting together workshops and activities.

I have a process which I work through which usually involves providing some background context to the activity, lots of questions to ask participants, and then the key theories or principles that underpin the workshop. Throughout the session I will regularly ask questions to try and determine how well participants are internalising and making sense of the information I'm providing.

But how is it possible to determine whether participants will really be able to apply their new knowledge to their own work once the workshop is over? For example, let's say I'm giving a workshop on creative thinking to a group of car mechanics. I may be an expert in creative thinking, but I have very little understanding of the day-to-day activities and processes that my participants undertake. What happens if they ask me how they can reimagine one of their complex assembly procedures?

The answer is that I can't. But in many ways it's also important that I don't, because if I were to provide an answer they wouldn't feel as if they 'owned' it. As a facilitator, it is always tempting to try and provide answers, especially when participants ask you to do so. But it's much more valuable to give them the time and space to arrive at an answer themselves as this will create the realisation that they have the ability to apply creative thinking to solve problems in their own specific context.

A common issue with many professions is that problems and situations are often complex, what Schon (1983) referred to as 'the swampy lowlands of professional practice'. A workshop facilitator cannot and should not attempt to provide answers, but should instead strive to create the belief in participants that they themselves have the ability to address and resolve these problems. As Schon observes, learners need time to 'reflect in action' as well as 'reflect on action'.

In future I think it might be a good idea to manage participants' expectations by making this abundantly clear at the start of the session. And also build in more time for them to reflect on how they might apply their new knowledge to their own specific practice.

Tuesday, 6 January 2015

Do we need the 'digital' in Digital Pedagogy?




I was recently asked this question during a discussion on LinkedIn. It's a good question, and one which can also be asked of the distinction between Learning and e-Learning, and between Literacy and Digital Literacy. Should we be treating the digital as something 'other', or does digital just represent the next stage in the evolution of these concepts?

When e-Learning first appeared as a term nearly 20 years ago it represented a form of learning that offered distinctly different challenges from traditional classroom learning. But since then the term e-Learning has become somewhat tarnished, and is viewed by many as representing the click-through online content that many organisations produce (and many people hate).

As personal technologies have become more ubiquitous, the line between 'traditional' learning and 'learning with technology' has become increasingly blurred. Many classrooms now use technology in some form, and students increasingly use their own devices to consume educational content. For a growing number of students globally, learning now implies the use of technology in one form or another.

The distinction between pedagogy and 'digital pedagogy' can be viewed in a similar way, as many pedagogical approaches (behaviourism, constructivism, cognitivism etc) are sufficiently flexible to accommodate learning with technology. But for me, digital pedagogy is a useful lens through which to analyse learning and communication activities that are made possible solely as a result of technology. This might include approaches to learning such as Networked Learning and Connectivism, which have emerged entirely due to the way in which technology enables people to talk, learn and share information with people anywhere in the world. It could also include 'flipping the classroom', which - although it can be viewed as a traditional, transmissive way of teaching - makes us question what is really happening when someone watches a video. How does that video need to be constructed? What is the effect of the technology mediating the interaction between the student and the content? As Diana Laurillard argues in her Conversational Framework, it is important that we understand which aspect of learning we are attempting to enhance with technology.




I believe the solution to bridging the technology/pedagogy divide is to design learning experiences from scratch and weave digital all the way through a programme of learning. In other words, start with digital as your foundations and then build your curriculum around it. Perhaps a useful metaphor would be to imagine the concrete foundations of a house. Once the house is finished you never actually see the foundations, but the whole house is constructed around them - and without them the house would collapse. But as long as the foundations are doing their job you don't need to see them.

For me, this is how digital should work in pedagogy and curriculum design. A programme of learning needs to be firmly grounded in digital technology, but that doesn't mean the technology has to be explicitly visible or talked about in depth. This avoids the problem of making digital unpalatable for those people who are scared of it, or don't think it is relevant. Learners will use a range of digital technologies as they work through the curriculum, but these technologies will not be talked about as something separate from learning - they will just support whatever learning experiences the tutor wants the students to have.

It's also important to not focus on particular technologies, but rather on what they enable us to do. Given the unprecedented choice of learning technologies and the speed at which new ones are arriving, it would be unwise to focus on a particular tool because it may be out of date in 12 months. But by focusing on the affordances of technologies we can design appropriate curricula, and then change the tools as needed without significant disruption. As Ian Dunn has argued, we need to be making 'smart and thoughtful use of all existing technologies' where appropriate in order to provide students with an education that is shaped more closely to fit their needs.

We cannot put the digital genie back in the bottle, nor should we try. Therefore, as learning experts we need to be able to talk about 'learning' to as wide an audience as possible, and our conception of learning must have technology woven through it. If the technology is doing its job right it should be almost invisible, thereby keeping the barriers to entry as low as possible.

We need to be more observant of the way in which children instinctively know how to use an iPad or a tablet, and we should be designing learning experiences that are just as intuitive for people of all ages. For me, this is why traditional VLEs / LMSs have had their day - the new generation of learners no longer conceives of information in the way that a VLE / LMS presents it. They want to touch, swipe, share, discuss, re-edit, combine and collaborate as easily as they can do with apps on a tablet. And it's also important not to assume that the younger generations are 'digital natives' - they're not. They often have a very superficial understanding of how to use technology, and we as educators need to know how to build on this understanding to construct meaningful learning experiences.

We're still a long way from existing in a 'post-digital' world where the technology 'just works'. But perhaps the path to being post-digital involves us rethinking our approach to learning design and accepting that digital technology is no longer separate from pedagogy and learning.

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Many thanks to Manish Upadhyay for helping me shape my thoughts on the above.